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/ Champak 125 / Vol 125 (Damaged).iso / games / stuff_se.swf / scripts / DefineButton2_111 / BUTTONCONDACTION on(keyPress Left).as < prev    next >
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Text File  |  2008-11-13  |  2.7 KB  |  110 lines

  1. on(keyPress "<Left>"){
  2.    var ┬º\x01┬º = 770;
  3.    while(true)
  4.    {
  5.       if(eval("\x01") == 770)
  6.       {
  7.          set("\x01",eval("\x01") - 679);
  8.          ┬º┬ºpush(true);
  9.       }
  10.       else if(eval("\x01") == 667)
  11.       {
  12.          set("\x01",eval("\x01") + 109);
  13.       }
  14.       else if(eval("\x01") == 283)
  15.       {
  16.          set("\x01",eval("\x01") + 595);
  17.          if(┬º┬ºpop())
  18.          {
  19.             set("\x01",eval("\x01") - 211);
  20.          }
  21.       }
  22.       else
  23.       {
  24.          if(eval("\x01") == 878)
  25.          {
  26.             set("\x01",eval("\x01") - 211);
  27.             ┬º┬ºpush(┬º┬ºpop() > ┬º┬ºpop());
  28.             break;
  29.          }
  30.          if(eval("\x01") == 154)
  31.          {
  32.             set("\x01",eval("\x01") + 152);
  33.             break;
  34.          }
  35.          if(eval("\x01") == 811)
  36.          {
  37.             set("\x01",eval("\x01") - 528);
  38.             ┬º┬ºpush(true);
  39.          }
  40.          else if(eval("\x01") == 91)
  41.          {
  42.             set("\x01",eval("\x01") + 801);
  43.             if(┬º┬ºpop())
  44.             {
  45.                set("\x01",eval("\x01") - 825);
  46.             }
  47.          }
  48.          else if(eval("\x01") == 306)
  49.          {
  50.             set("\x01",eval("\x01") + 571);
  51.          }
  52.          else if(eval("\x01") == 776)
  53.          {
  54.             set("\x01",eval("\x01") + 126);
  55.             ┬º┬ºpush(true);
  56.          }
  57.          else if(eval("\x01") == 203)
  58.          {
  59.             set("\x01",eval("\x01") + 573);
  60.          }
  61.          else if(eval("\x01") == 842)
  62.          {
  63.             set("\x01",eval("\x01") - 31);
  64.          }
  65.          else if(eval("\x01") == 902)
  66.          {
  67.             set("\x01",eval("\x01") - 748);
  68.             if(┬º┬ºpop())
  69.             {
  70.                set("\x01",eval("\x01") + 152);
  71.             }
  72.          }
  73.          else
  74.          {
  75.             if(eval("\x01") == 892)
  76.             {
  77.                set("\x01",eval("\x01") - 825);
  78.                break;
  79.             }
  80.             if(eval("\x01") == 67)
  81.             {
  82.                set("\x01",eval("\x01") + 744);
  83.             }
  84.             else
  85.             {
  86.                if(eval("\x01") != 763)
  87.                {
  88.                   if(eval("\x01") == 877)
  89.                   {
  90.                      set("\x01",eval("\x01") - 258);
  91.                      if(gameInPlay)
  92.                      {
  93.                         playerMove = 3;
  94.                         PlayerMover.gotoAndPlay("Move");
  95.                      }
  96.                      break;
  97.                   }
  98.                   if(eval("\x01") == 619)
  99.                   {
  100.                      set("\x01",eval("\x01") - 619);
  101.                   }
  102.                   break;
  103.                }
  104.                set("\x01",eval("\x01") + 114);
  105.             }
  106.          }
  107.       }
  108.    }
  109. }
  110.